It’s 2am on launch night and you’re in the war room. Players all over the world are experiencing your game for the first time – tomorrow, the first reviews will be all over the web. But the game is struggling to scale. You turn to the runbook, but it’s clear almost immediately it’s out of date. What do you do?
It’s a game developer’s nightmare, all too often turned-reality. For smaller studios that don’t have access to the infrastructure of larger companies, rigorous testing ahea
Источник: Tutorials Gamedev.net