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IT-блоги Блог gridsagegames.com

IT-блоги Блог gridsagegames.com

GameDev gridsagegames.com 2 августа 2021 г. 4:11

While earlier in Beta 11 development I already revisited and expanded Cogmind’s selection of parts geared towards information warfare, there was a need for yet another new one to complement the upcoming Heavy class. This time it’s a big o...... читать далее

Mechanics Cogmind Items

GameDev gridsagegames.com 22 июля 2021 г. 8:52

desire path (n.) -- a planning term referring to a path made by walkers or cyclists, as opposed to one that is officially planned For years I’ve always been interested in making some kind of utility that allows you to see paths that were travel...... читать далее

Mechanics Cogmind Map Prefabs

GameDev gridsagegames.com 17 мая 2021 г. 7:34

With fundamentals like storage and propulsion out of the way, it’s time to turn our attention to weapons! Originally there weren’t any plans for sweeping updates to weapons and I just wanted to rebalance them in a few areas, but as you&#8...... читать далее

Cogmind Beta Overhaul Balance Cogmind Damage Types Items

GameDev gridsagegames.com 22 апреля 2021 г. 2:32

The previous design overhaul discussion covered storage capping and its changes to the core gameplay, but the first experimental build we played around with also included major changes to another even more fundamental aspect of any build: propulsion...... читать далее

Cogmind Beta Overhaul Balance Cogmind

GameDev gridsagegames.com 9 апреля 2021 г. 6:59

Last time here on the blog we covered sensor changes and other new related utilities coming to Cogmind’s next major update. At the time I wrote: Cogmind’s next update (Beta 11) is taking years of play experience, feedback, and observation...... читать далее

Cogmind Beta Overhaul Balance Cogmind Items

GameDev gridsagegames.com 26 февраля 2021 г. 8:58

Stealth plays a role in most Cogmind runs, with the degree varying all the way from “maybe I’ll dodge this one patrol until I’m in a better position to siege up” to “I am ninja.” To best support a variety of play s...... читать далее

Mechanics Cogmind Items

GameDev gridsagegames.com 23 февраля 2021 г. 8:05

As the player’s gateway to accessing the experience they’re after when they want to play a game, building a fluid and comprehensive interface is essential. Many high-priority player needs should be apparent in the earliest stages of devel...... читать далее

GUI Cogmind UI

GameDev gridsagegames.com 9 января 2021 г. 0:27

For years now, with each new major Cogmind release I’ve analyzed the player stats reported for runs in the prior release (I covered this process in the latter half of this article before). Back when Cogmind came to Steam here on the blog I did...... читать далее

Meta Cogmind Metrics

GameDev gridsagegames.com 27 декабря 2020 г. 8:38

Many years ago, Cogmind’s predecessor [email protected] pioneered the idea of using a pop-up label system in an ASCII game to identify objects like items, beneficial both to help teach new players as well as a natural quality of life improvement. This allo...... читать далее

GUI Accessibility Cogmind UI

GameDev gridsagegames.com 22 декабря 2020 г. 7:45

Last time I shared how Cogmind’s special ARG event for Halloween 2020 was conceptualized, built, played, and received. Now it’s time for a deep dive into the puzzles themselves! That also means SPOILERS! Basically here I’ll run thro...... читать далее

Design Cogmind Event

GameDev gridsagegames.com 9 декабря 2020 г. 0:56

A few months ago as I was planning out the rest of the year, naturally it was about time to start asking myself what kinds of special events we might have for Cogmind. The major Beta 10 was released in September, so there was once again an opportunit...... читать далее

Post-Mortem Cogmind Event

GameDev gridsagegames.com 4 декабря 2020 г. 1:13

And another year of development whooshes by! Okay, so no surprise there, Cogmind has now been in continuous development for over seven years, and it’s once again time for the usual end-of-year annual review. Building Cogmind is still very much...... читать далее

Annual Review Cogmind Gamedev Progress Roadmap

GameDev gridsagegames.com 9 ноября 2020 г. 8:27

Lots of games have “minimaps” allowing you to view a greater area than normally visible in the game screen, although (except in maybe a few rare instances) these usually aren’t games with displays limited to a strict terminal grid l...... читать далее

GUI Cogmind Map UI