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IT-блоги Разработка компьютерных игр

IT-блоги Разработка компьютерных игр


GameDev Как Делают Игры 21 апреля 2016 г. 18:31

Мы поговорим про промо-арт, отличия иллюстрации от концепт-арта, работу с заказчиками на аутосорсе, особенности западных и отечественных подходов и других интересных вещах. В гостях у нас Андрей Петрукович – CG Artist, Wargaming Вадим Марченков – худ...... читать далее

GameDev Как Делают Игры 21 апреля 2016 г. 15:31

Мы поговорим про промо-арт, отличия иллюстрации от концепт-арта, работу с заказчиками на аутосорсе, особенности западных и отечественных подходов и других интересных вещах. В гостях у нас Андрей Петрукович – CG Artist, Wargaming Вадим Марченков – худ...... читать далее

GameDev The Debug Log 20 апреля 2016 г. 15:03

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Eduardo gives us the skinny on Unity's in-development input system, Zack dives deep into the differences between two of his favorite games, Obinna tells a...... читать далее

GameDev The Debug Log 13 апреля 2016 г. 18:28

Getting a job in the game development industry is a dream for many people, a challenge for others, and a fulfilled goal for some lucky ones. This episode is about helping you get the job that you are looking for and to help you become a game develope...... читать далее

GameDev The Debug Log 6 апреля 2016 г. 16:25

Introducing first... from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, but volatile Silicon Valley. With over 52 published games, five top grossing, and only seven defeats! He IS the former heavyweight...... читать далее

GameDev Как Делают Игры 31 марта 2016 г. 17:01

Мы говорим с разработчиками игр, которые уехали в далекое и не очень зарубежье о тяжелой иммигрантской судьбе, оформлении документов, жизни на новом месте и правительственной поддержке. В гостях у нас Алексей Давыдов – Вильнюс, Литва. Основатель инди...... читать далее

GameDev Как Делают Игры 31 марта 2016 г. 14:01

Мы говорим с разработчиками игр, которые уехали в далекое и не очень зарубежье о тяжелой иммигрантской судьбе, оформлении документов, жизни на новом месте и правительственной поддержке. В гостях у нас Алексей Давыдов – Вильнюс, Литва. Основатель инди...... читать далее

GameDev The Debug Log 30 марта 2016 г. 15:14

Bugs?!?! Ewwwww, gross! It's no secret that most people are not overly fond of bugs. If bugs happen to invade your home you can always call the Orkin Man, if they invade your game, however, you have to take care of them yourself. Debugging is somethi...... читать далее

GameDev The Debug Log 23 марта 2016 г. 13:43

Ahhh GDC. A magical time where game developers gather from across the land to share their ideas, innovations, and a few drinks. Or perhaps several drinks. In the year of VR it has been a noteworthy conference. Join us as we discuss the interestin...... читать далее

GameDev The Debug Log 15 марта 2016 г. 15:49

You’ve sent letters! You’ve emailed! You’ve snail-mailed! You’ve smoke-signaled for it! You’ve asked, and we’ve delivered! Actually, you did none of the above… but we are adding a brand new podcast segment entitled, “Rapid-Fire Roundup” where the hos...... читать далее

GameDev Preshing on Programming 14 марта 2016 г. 16:24

A hash table is a data structure that stores a set of items, each of which maps a specific key to a specific value. There are many ways to implement a hash table, but they all have one thing in common: buckets. Every hash table maintains an array of...... читать далее

GameDev Tom Francis Regrets This Already 9 марта 2016 г. 21:44

I was not at all ready for how gorgeous Far Cry Primal is. I walk around it in a daze, gawping at god rays and moon beams and frantically switching weapons and HUD elements* to get them out of the way long enough to take a screenshot. Even twenty hou...... читать далее

Feature Screenshots

GameDev The Debug Log 8 марта 2016 г. 19:17

Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan for scalability and dealing with server load? For those of you out there interested in the ins and o...... читать далее

GameDev Tom Francis Regrets This Already 6 марта 2016 г. 16:26

The Witness is a very pretty island with hundreds of puzzles on iPad things. Some of those puzzles are brilliant, most are decent, many are repetitious or boring, some are aggressively irritating. Luckily none of the good ones are locked off by bad o...... читать далее

Games Screenshots

GameDev The Debug Log 2 марта 2016 г. 20:20

“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, "Do all dog seriously go to heaven?". These are the type of questions that can arise during the game development process. Outside of a c...... читать далее

GameDev Tom Francis Regrets This Already 25 февраля 2016 г. 17:52

What’s snowballing? In XCOM, if your troops survive the mission, they get stronger, tougher and get more abilities, which makes them more likely to survive future missions and get tougher still. If they die, they’re replaced by vulnerable...... читать далее

Feature Games Game Design Ideas XCOM 2

GameDev The Debug Log 24 февраля 2016 г. 18:19

So, you're scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, "xX1337ProgrammerXx" replies to one of your posts with, "Interested to help! Do you have a working GDD?" --...... читать далее

GameDev Preshing on Programming 22 февраля 2016 г. 8:05

In an earlier post, I showed how to implement the “world’s simplest lock-free hash table” in C++. It was so simple that you couldn’t even delete entries or resize the table. Well, a few years have passed since then, and I&rsqu...... читать далее

GameDev The Debug Log 17 февраля 2016 г. 18:15

If you’ve had the opportunity to attend Unite in the past couple of years you’ll recognize today’s guest. With his signature hat and jovial personality, he’s hard to miss. I am of course talking about Oscar Clark, another awesome Unity Evangelist. We...... читать далее

GameDev Tom Francis Regrets This Already 13 февраля 2016 г. 16:00

I took on a ‘Very Difficult’ mission in XCOM 2 earlier, to protect some device from attacking aliens. I was determined to do it because the reward was a Scientist, and they’ve been impossibly rare in my campaign so far. We immediate...... читать далее

Feature Games XCOM 2