Материалы по теме 'core gameplay loop' | DevsDay.ru

IT-блоги Материалы по теме 'core gameplay loop'

IT-блоги Материалы по теме 'core gameplay loop'

GameDev Game Wisdom 20 июля 2021 г. 22:13

Debating Difficulty curves in game design Josh Bycer [email protected] Videogames are always about progression, and one of the major forms of that is with increasing the difficulty throughout a title. The difficulty curve of a game is a hard conce...... читать далее

Critical Pieces accessibility accessibility in videogames approachability core gameplay loop Dark Souls difficulty in videogames does dark souls need an easy mode skill celing skill floor video game difficulty

DevOps linuxhint.com 3 июля 2021 г. 12:57

Gaming laptops don't come cheap. While you can always go for a custom-built desktop for gaming, they aren't always viable for globe-trotting gamers. Fortunately, there are some best gaming laptops under the 1000 USD budget. Best Laptops for Gaming Un...... читать далее


Дизайн UX Planet 27 июня 2021 г. 21:36

Outer Wilds — BannerUX Critique: The Outer Wilds [ 2/2]Continuing from where we left off….This is the second part of the UX critique of The Outer Wilds. Before starting with this one, I urge you to read the first part and share your thought on it.Bef...... читать далее

user-research ux game-development user-experience games

Разработка sitepoint.com 18 февраля 2021 г. 3:00

In this article, I describe how I developed a JavaScript “Wheel of Fortune” game to make online meetings via Zoom a little more fun during the global pandemic. The current pandemic has forced many social activities to go virtual. Our local Esperanto...... читать далее


Разработка realpython.com 15 января 2020 г. 14:00

In this step-by-step tutorial, you'll learn how to use arcade, a modern Python framework for crafting games with compelling graphics and sound. Object-oriented and built for Python 3.6 and up, arcade provides you a modern set of tools for crafting gr...... читать далее

GameDev ProjectPerko 25 июля 2018 г. 16:23

I'm going to write a little about pacing mechanics, although to be honest I'll probably make a video on this topic once I've worked out the kinks.Pacing mechanics are gameplay that exists only to keep the game flowing at the right rate, a ...... читать далее

animal crossing game design no man's sky pacing

GameDev ProjectPerko 26 июня 2018 г. 16:38

For the past few weeks I've been working on a new prototype which allows players to quickly "sketch" space ships into existence.However, in order for the sketched ships to mean anything, there needs to be a world they exist within. A fram ...... читать далее

4x game design player-generated content space ships

GameDev ProjectPerko 12 января 2018 г. 16:03

Recently there's been a bout of compelling games using very simple mechanics. In particular, I'm going to use the mobile Marvel Puzzlequest game and Battle Chef Brigade as examples, because both create compelling and narratively-dense games using mat ...... читать далее

emergent game design narrative