Материалы по теме 'videogames' | DevsDay.ru

IT-блоги Материалы по теме 'videogames'

IT-блоги Материалы по теме 'videogames'

GameDev Game Wisdom 29 июля 2021 г. 23:43

What the End of the Nintendo DS Means for Handheld Gaming Josh Bycer [email protected] 2020 will arguably go down as one of the craziest years many of us will experience in our lives, it was also a year that really brought to the forefront the pos...... читать далее

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GameDev Game Wisdom 20 июля 2021 г. 22:13

Debating Difficulty curves in game design Josh Bycer [email protected] Videogames are always about progression, and one of the major forms of that is with increasing the difficulty throughout a title. The difficulty curve of a game is a hard conce...... читать далее

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GameDev Game Wisdom 10 июля 2021 г. 1:03

A Faithful Interview With Airdorf Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" For this episode of the Perceptive Podcast, I spoke with indie developer Airdorf about designing the modern retro horror g...... читать далее

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GameDev Game Wisdom 6 июля 2021 г. 22:26

An Ode to Optimization Videogames Josh Bycer [email protected] Everyone plays videogames for different reasons and there are fans of all sorts. Some of you reading this love to see the “you win” sign appear on a fighting game, maybe yo...... читать далее

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GameDev Game Wisdom 6 июля 2021 г. 21:49

The Art of Videogame Achievements Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" In this week’s episode of the Safely Extreme cast, we’re talking about achievements, why they’re importa...... читать далее

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Разработка dev.to 30 июня 2021 г. 13:38

Hello, today I wanted to speak about a topic I been dealing with my whole life, "why the hell I keep leaving things half done?" I imagine that just from reading the title of the article your mind already gently reminded you about X or Y that you neve...... читать далее

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GameDev Game Wisdom 27 июня 2021 г. 0:40

A Lengthy Talk On Designing Video Game Lengths Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" For our topic, this month, Tomo and I spoke about game lengths and the challenge of designing a game that&#82...... читать далее

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GameDev Game Wisdom 17 июня 2021 г. 19:17

The Indie Developer Advantage Over AAA Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I spoke about the advantage Indie developers have over AAA companies, and what happens if...... читать далее

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GameDev Game Wisdom 16 июня 2021 г. 19:23

Indie Inquiries #23 Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" width="560" height="314" allowfullscreen="allowfullscreen" Each week on Indie Inquiries, we take a look at upcoming indie games and s...... читать далее

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GameDev Game Wisdom 14 июня 2021 г. 9:01

How to Research Game Genres Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" In this week’s episode of the Safely Extreme cast, how do you start looking at a genre that you want to build a game in? W...... читать далее

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GameDev Game Wisdom 8 июня 2021 г. 22:51

Why The Science of Game Design Matters Josh Bycer [email protected] The recent announcement over the failure of Balan Wonderworld and the possible retirement of Yuji Naka has made me think more about the structure of gameplay and game design. I ha...... читать далее

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Разработка dev.to 7 июня 2021 г. 12:58

Over the past few months, we've had a long-standing issue related to Puppet on Windows resurface (puppetlabs/Puppet.Dsc#144). More specifically, Puppet modules with long file paths could not be installed on Windows due to a limitation in the Windows...... читать далее

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Разработка dev.to 25 мая 2021 г. 11:43

When you only take your first steps into the technologies and strive to learn programming it’s kind of hard to figure out where to go. With the number of possible programming languages to learn reaching over three hundred, newbies might feel pretty g...... читать далее

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Разработка dev.to 19 мая 2021 г. 6:37

A delightful way to teach kids about computers | Linda Liukas PC codes is the following all inclusive language, and its syntax will be restricted simply by the minds of the up and coming age of developers. Linda Liukas is assisting with teaching cri...... читать далее

Дизайн UX Planet 17 мая 2021 г. 15:34

How 1 week of UX design can address the deficits in the current social media platforms utilized by videogame enthusiasts.Maybe you’re gamer; maybe you’re not (don’t worry, I forgive you), but you may also be familiar with some popular platforms that...... читать далее

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Разработка dev.to 16 мая 2021 г. 2:40

TedX talks don't teach how to to code bu rather how to be a coder. Knowing how to think is the key. It could assist you with improving your meeting methods and trust in gatherings assisting you with propelling your vocation once you get your foot in...... читать далее

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GameDev Game Wisdom 14 мая 2021 г. 20:37

How Roguelikes Can Make you a Better Person Josh Bycer [email protected] In 2020, I wrote a personal piece talking about my life and the past decade of growing myself and my work with Game-Wisdom. In it, I spoke about how videogames made me a bett...... читать далее

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GameDev Game Wisdom 14 мая 2021 г. 20:21

Indie Showcase 58 Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" Our latest roundup of the indie games I play on Game-Wisdom for our Wednesday night streams. Unless otherwise noted, all games were played...... читать далее

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GameDev Game Wisdom 8 мая 2021 г. 20:11

AbleGamers and Accessibility in Games Josh Bycer [email protected] width="560" height="314" allowfullscreen="allowfullscreen" For this cast, I spoke with Steven Spohn, COO of the organization Ablegamers to discuss what accessibility means to hi...... читать далее

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GameDev Game Wisdom 29 апреля 2021 г. 22:06

What Accessibility Means in Game Design Josh Bycer [email protected] I recently had a chat with Steven Spohn of Ablegamers that will be going up soon on my channel and site. In it, we talked about what accessibility means not only for game designe...... читать далее

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